Ubisoft Introduces Assassin’s Creed: Unity Gameplay

Beautiful New Visuals and 4-Player Co-Op from E3 2014

June 15, 2014 by

It wouldn’t be E3 without an epic CGI Assassin’s Creed trailer… and as always, Ubisoft delivered yet again this year by delivering a new trailer and two gameplay demos of the upcoming new generation Assassin’s Creed: Unity.

We got a sneak peek of Unity back in March when Ubisoft released a one-minute teaser trailer that left us questioning whether the developers were pulling another Watch Dogs with “alpha” footage that wasn’t actually in-game footage. At Microsoft’s E3 Media Briefing this year we got a true first look at the gameplay, which is living up to the visuals teased in its debut and taking full advantage of the beautiful new environments set in an 18th century Paris during the French Revolution.

Ubisoft showed off just how four-player co-op works at the Microsoft Media Briefing and went on to reveal additional single-player gameplay at their own media briefing later in the day on Monday. We also got to see the same single-player demo played out in full for us at Ubisoft’s booth this week and can confirm that it plays just as well as it did when originally demoed by the developers.

Working with more powerful consoles has allowed the developers to implement awesome new features like a more agile assassin, bigger crowds with more reactions, instant gameplay-to-cutscene transitions, and seamless drop-in and drop-out multiplayer co-op. All of which you can check out in action in the two videos below.

With a new Assassin’s Creed every year, the series is without question beginning to become tiresome, but by leaving the last generation of systems behind and no longer being a cross-generation game, it’s exciting to see how much better the franchise can be with Ubisoft focusing on developing for the Xbox One, PlayStation 4, and PC. Unity is set for release later this year and looks to be a step in the right direction for the franchise with both compelling single-player and co-op stealth-based action.