May 24, 2010 by Paul Curtin
One of Sony’s big announcements planned for this years E3 Expo seems to have gotten out of the bag a couple weeks early. Since photos leaked last week showing a potential Killzone 3 that has been in development, Sony went ahead and officially announced that Killzone 3 is in-fact in the making and will also be playable in 3D. Sony’s Killzone 2 has the best graphics on any console to date, but that could all change with Crysis 2 coming to consoles later this year. Will Killzone finally be able to take down Crysis? You be the judge. Click the images below for Ultra-High Quality resolution versions.
Here’s what Hermen Hulst, Managing Director of Guerrilla Games had to say about Killzone 3:
Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.
As you may know, we are always in close contact with the Killzone community. The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.
We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.
The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.
If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back. When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.
We recognize how important the story is in Killzone games and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.
So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.
On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendancy and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behavior.
In regards to Multiplayer:
We always refer to multiplayer as ‘the other half of the game, meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.