June 19, 2016 by Paul Curtin
Sony opened their E3 2016 media briefing in grand fashion with a full chorus to introduce gameplay for the next God of War game. Set in a Norse world, the new game, simply titled God of War, is looking to bring back the human element of Kratos and is focusing on a new and more personal interaction between the God of War and his son.
Focusing more on narrative and continuing Kratos’ story after the events of God of War III, the latest in the series is changing up of the formula in similar fashion to other recent Sony masterpieces, such as The Last of Us. When showing off the game behind closed doors, creative director Cory Barlog stated, “We’ve already told the story of The Hulk. We want to tell the story of Banner now.”
Right away, you’ll notice that the first God of War game running on the PlayStation 4 looks stunning as an older and weathered Kratos emerges from the shadows. But there’s more to the game’s visual mechanics, such as how the developers have switched from the traditional God of War camera style to a new lower and more modern over-the-shoulder third-person perspective. You’ll also notice during the gameplay trailer that the camera never cuts away, and there are supposedly no loading screens, again, similar to more recent cinematic experiences from developers like Naughty Dog.
What isn’t shown in the demo but was shown behind closed doors is a deeper RPG system where the player wandering off the beaten path can lead to the discovery of crafting resources, armor, and other various loot.
God of War on PlayStation 4 still has no official release date with Sony teasing that announcement soon to come.