Call of Duty: WWII Hands-On Multiplayer at E3 2017

Sledgehammer Introduces the Series' Most Exciting New Objective-based Mode in Years

June 19, 2017 by

Activision’s Call of Duty series has been struggling as of late. While the shooter continues to be the top selling game year after year, sales and player counts have been dropping with each new installment of the game. With the numbers on the decline and hate for the series at an all-time high, Activision and developer Sledgehammer Games have decided to bring the series back to its boots on the ground roots. A move obviously done to please original fans of the series and to try and prevent any more hemorrhaging of players.

The latest installment in the CoD franchise looks and feels like the old games, which should make original players happy. However, that alone probably isn’t enough for players who have Call of Duty fatigue. As someone who has grown tired of the series myself, I quickly started to lose interest when playing through the game’s similar deathmatch modes at E3. But Sledgehammer is trying some new and interesting changes which actually make the WWII multiplayer fun to play again. With tweaks to the health regeneration and killstreaks, the biggest and best of said changes is the new 6 vs. 6 objective-based ‘War’ mode.

War puts the emphasis back on teamwork as one team attacks and the other defends much larger scale maps. Like Battlefield’s Operations and Overwatch’s Payload, the goal is for the attacking team to assault a point on the map in order to conquer it. If the objective is taken over by the attackers, then the defenders are pushed back to another point. After pushing the defense back a couple times, one final objective is activated.

In our hands-on time with the game, combat never got stale or repetitive. Objectives being placed in different phases such as bridge-building, tank-escorting, and blowing up supply depots made each phase feel unique. Each phase puts the players on both sides in different situations that might require a different type of class, so frequent switching is required to best suit the team’s needs at any moment. You might start with class focused on CQC when the objective is placed inside, but then switch once that objective is captured and focus is shifted to a more open space with plenty of vantage points for sniping to prevent a tank from being pushed any further by your foes.

War was the most fun I’ve had playing Call of Duty in years, so it’ll be interesting to see how players react to the new mode when Call of Duty: WWII launches on November 3, 2017 on PC, PlayStation 4, and Xbox One.

  • RedKnightOH

    After E3… the Call of Duty haters are all over the game boards making their hate posts just after the game gets it’s first real showing. This game really has a huge group of players, that follow it around spreading their CoD hate for all to read… but few really care to read their posts!! Call of Duty has had a ruff ride with the last few releases… but this game still sells millions of copies and makes huge profits.

    As a gaming adult, I’m from the SOCOM and Battlefield gaming worlds. SOCOM is gone… and IMO… BF4, Hardline and BF1 are pitiful (pretty) games with no Clan Support for larger groups of friends trying to play a modern day war game together. [NOTE: A ‘pretty’ game, can’t make up for great tactical teamwork game play!] Battlefield 3 was a great game for real Teamwork and we could make it work for Clans. DICE with BF4 and BF1, dropped the ball for larger groups of team players… and now we wait for BF5. If BF5 is a repeat of BF4/BF1… we are done with Battlefield games or all online video gaming itself. We can’t stand playing with little screaming kids.

    So… we were hoping CoD WW2 would have some kind of Clan Support with private Servers for customized public/private Clan Wars, public/private competitions and Tournaments. This ‘Headquarters’ concept sounded promising with a possibility of 48 players in a room, for meet ups, shooting the crap and talking tactics before a match. Now we find out this ‘Headquarters’ is just a public MP “pre-game Queue Holding Area” that players meet in, before entering a 6 vs 6 Multiplayer game. That’s trash!! Online War games in the past could easily hold 24 vs 24, 32 vs 32, 48 vs 48 and with an old PS3 game called MAG from the past, that was 64 vs 64 player rooms!! And CoD WW2 will only hold 6 vs 6 MP game rooms?? Really? At this point in time after E3… we can’t seriously consider CoD WW2 as a game for Clan competitions. Kid gaming yes… but so far, not for adults to play.

    We’ll keep our minds open and watch as CoD WW2 reaches it’s release date. Things could change for the better. We’ll see. Of course… we have BF5 coming… some year in the future. We just hope we are still gaming by then. We are PS4 players… so don’t bother telling us to move to PCs for Team games.

    Hoping for CoD WW2 to include Clan Support is most likely a lost cause.

  • TwoLiterSoda

    Looks fantastic and is bringing me back to the series after skipping it the past couple years.

  • zero

    Doesn’t sound like War to me since it’s only 6v6. Sounds lame, HOWEVER I will judge it when I play it. I HOPE it’s good!!