December 7, 2013 by Paul Curtin
As technology improves and game developers get fed up as artists are having their visions compromised by large corporations, we’re beginning to see more and more little game studios on the verge of shutting down and coming out of nowhere to blow us all away with a gem nobody even knew was in the works.
We saw it with Journey, which was one of last year’s best games, and now the developers behind the other indie hit Joe Danger, Hello Games, are showing off their latest, No Man’s Sky, which promises a Minecraft-like indie experience on a whole ‘nother level with space travel.
Every atom in No Man’s Sky is procedurally generated and every place you can see, even planets and stars, are all explorable in an massive persistent world. A world that is being created by a small team of four people for next generation platforms.
Yes, you read that right, what you’re about to see below is the work of a four-man crew and might have just stolen the VGXs from a bunch of games with budgets likely in the hundreds of millions.