MediaStinger | Movie and Video Game After Credits Database Find out if movies and video games have extra scenes during and/or after the credits. Plus news, reviews, and trailers! 2018-06-21T04:21:52Z http://www.mediastinger.com/feed/atom/ WordPress http://www.mediastinger.com/wp-content/uploads/2013/05/favicon1.pnghttp://www.mediastinger.com/wp-content/uploads/2013/05/iPhone.png Paul Curtin http://nitruc.com/ <![CDATA[The Happytime Murders (2018)]]> http://www.mediastinger.com/?p=65987 2018-06-21T04:20:43Z 2018-06-21T04:20:41Z Currently No After Credits Info

At the moment we do not have any information about The Happytime Murdershaving extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[Goosebumps: Haunted Halloween (2018)]]> http://www.mediastinger.com/?p=65988 2018-06-21T04:12:00Z 2018-06-21T04:11:58Z Currently No After Credits Info

At the moment we do not have any information about Goosebumps: Haunted Halloween having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[Teen Titans Go! To the Movies (2018)]]> http://www.mediastinger.com/?p=65976 2018-06-20T20:22:58Z 2018-06-20T20:22:56Z Currently No After Credits Info

At the moment we do not have any information about Teen Titans Go! To the Movies having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[Hotel Transylvania 3: Summer Vacation (2018)]]> http://www.mediastinger.com/?p=65971 2018-06-20T20:15:21Z 2018-06-20T20:15:19Z Currently No After Credits Info

At the moment we do not have any information about Hotel Transylvania 3: Summer Vacation having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[Skyscraper (2018)]]> http://www.mediastinger.com/?p=65966 2018-06-20T20:10:00Z 2018-06-20T20:09:58Z Currently No After Credits Info

At the moment we do not have any information about Skyscraper having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[The First Purge (2018)]]> http://www.mediastinger.com/?p=65961 2018-06-21T04:21:52Z 2018-06-20T20:03:53Z Currently No After Credits Info

At the moment we do not have any information about The First Purge having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[Ant-Man and the Wasp (2018)]]> http://www.mediastinger.com/?p=65952 2018-06-20T19:57:05Z 2018-06-20T19:57:04Z Currently No After Credits Info

At the moment we do not have any information about Ant-Man and the Wasp having extra footage during or after the credits.

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Paul Curtin http://nitruc.com/ <![CDATA[E3 2018 Game of the Show: Cyberpunk 2077]]> http://www.mediastinger.com/?p=65915 2018-06-20T18:23:49Z 2018-06-20T17:24:13Z Although not an Xbox One exclusive, Microsoft ended their E3 2018 media briefing with a shocking first look at CD Projekt Red’s upcoming sci-fi RPG/shooter, Cyberpunk 2077.

And while the very first trailer for the highly anticipated next game from the developer of The Witcher was enough to have everyone talking after it “hacked” its way into the very end Microsoft’s showcase, it was actually what CDPR was showing off behind-closed-doors that was what really stole the show at this year’s E3.

We were lucky enough to check out CDPR’s 45-minute gameplay demo of Cyberpunk 2077, and the latest from the emerging top developer in the industry simultaneously blew our minds with unexpected first-person gameplay while still teasing that Cyberpunk would be everything we had hoped it would be and more.

With nothing but a few concept images being shared by CDPR over the past few years, many assumed that Cyberpunk would simply be a futuristic version of The Witcher. But that isn’t the case at all, and the game’s FPS perspective makes it look and feel almost nothing like the dev’s previous action/adventure games.

Cyberpunk 2077 Behind-Closed-Doors E3 2018 001

Things go south for V and partner Jackie right from the start.

What we saw in the game’s first demo could best be described as the gritty atmosphere and combat of 2012’s amazing Dredd film combined with the now-cancelled gameplay of Prey 2 — all taking place in a futuristic open-world city that nobody other than Rockstar Games have ever been able to achieve. Basically, it was everything we’ve ever wanted in a game, especially after we named Prey 2 our most anticipated game of E3 2011 and were crushed when it was canned years later by Bethesda.

The demo for Cyberpunk started off with an intense apartment shootout. Similar to Rainbow 6: Siege, most of the environment seemed destructible with bullets flying through doors and walls to create a purely chaotic action sequence where nobody was safe.

After killing the illegal cyberware traffickers and rescuing the human target, the player as lead character “V” had numerous options on what to do next. In our demo, CDPR chose to call in a trauma team to evac the hostage by means of a flying armored ambulance. CDPR explained that the option to call in paramedics was completely optional and for the right price they too would even unleash hell for their clients.

Shortly after, the lead protagonist V (who can be fully customized as a male or female with various other RPG options) was shown in her own megabuilding apartment waking up the next day… with another random person in her bed. As with their previous games, CDPR made it clear that Cyberpunk is an adult game and that the characters will be engaging in sexual relations — something the developer has no plans of shying away from showing.

As V got dressed, we were shown how clothing options can provide different stat bonuses to your character and improve “street cred” – a stat which the devs say will allow for more options and social interactions among other characters in the mean streets of Night City, California.

Cyberpunk 2077 Behind-Closed-Doors E3 2018 002

The interior of Jackie’s roadster looks straight out of Back to the Future.

Like any traditional RPG, clothing, weapons, implants, and other items all have stats and various rarity levels. By visiting a ripperdoc, we were able to get a cyberware eye implant that upgraded V’s vision, adding more HUD options and the ability to zoom in and focus on objects further away than we could earlier in the demo.

One of the standout features of Cyberpunk is the insane level of detail CDPR has put into creating this new universe. Even in the day time, Night City felt alive and vibrant with large groups of people flooding the streets and markets — all of whom seemed to be interacting in different ways — just as you would expect in a busy city hub.

Cyberpunk 2077 Behind-Closed-Doors E3 2018 003

After failing to deliver new tech, the player took control of this little killing machine.

But it’s not just what takes place on the streets that had our attention, and glowing neon signs that illuminated dark alleyways tempted us with new secrets and potential quests to be discovered by talking to different shady characters. Every square inch of the level design is littered with signs and ads for big corporations – all of which tease a story behind their exotic names.

Traveling from mission to mission, the player was able to hop in a futuristic roadster that felt straight out of Back to the Future. But on the way to the mission a rival gang’s attack made for a movie-quality chase that brought back fond memories of Dredd’s bad ass opening scene – except here, it was the player that had complete control over driving and shooting.

And while Cyberpunk is an FPS, CDPR’s iconic story-telling elements with their diverse choice wheel are all still present. Players will be able to take on missions in completely different ways and the outcomes of each event will differ each time based on the conversations leading up to (and during) missions.

In the demo, V and her partner, Jackie Welles, made a few deals with different characters and military groups to deliver tech to an underground hideout. While trying to keep the peace, negotiations quickly went south and lead to one of the most intense standoffs we’ve ever seen and ultimately another shootout.

Gunplay in Cyberpunk had a very fast pace with the ability to take cover, slide, and even wall-run. The devs teased just some of the crazy advanced tech the player will be able to unlock in the demo — and from what little we saw, it’s clear they’re putting a lot of thought into making each futuristic weapon feel unique — something we haven’t seen done as well since Insomniac’s Resistance trilogy.

Despite the long demo, we only got a brief taste of the enemy-tracking ‘smart’ weapons that will be available in the final game, which left us salivating at the thought of getting our hands on even more twitch-like weapons and already theory-crafting how we’re going to customize our own version of V with all the unique loot the game has to offer.

Cyberpunk 2077 still has no official release date, but after 45-minutes of show-stealing gameplay, we have no doubt that the developers behind The Witcher know what they’re doing. CDPR’s new game was the best thing we saw at E3 2018, which are big words after The Last of Us 2 just debuted gameplay that looks even better than Naughty Dog’s first masterpiece. There’s no question Cyberpunk is going to be worth the wait when it’s ready to launch on PC, Xbox One, and PlayStation 4.

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Paul Curtin http://nitruc.com/ <![CDATA[The Surge 2 Looks Like a Mechanical Mash-Up of Dark Souls and Destiny]]> http://www.mediastinger.com/?p=65839 2018-06-20T17:32:57Z 2018-06-20T16:19:47Z With so many game developers claiming that their games are “the Dark Souls of” their genre, there really isn’t a better way to describe Focus Home Interactive’s The Surge series than as the sci-fi Dark Souls of the same ARPG genre.

But while Deck13’s The Surge was a unique Souls-like experience last year, it didn’t find anywhere near the amount of success as From Software has with games like Demon/Dark Souls and Bloodborne.

Now, the team at D13 is back just one year after the first game with The Surge 2. And at this year’s E3, we got a chance to check out behind-closed-doors gameplay footage that looks much more impressive than the first game.

The Surge 2 E3 2018 001

Weapons can be used in various ways to speed up or slow down combat.

In the demo we saw, the devs showed off the sequel’s new dystopian setting, Jericho City — a synthetic park filled with trees and other vegetation the previous game lacked.

The game’s unique limb-targeting system is returning in the sequel, allowing players to focus on exploiting enemy weak points, along with the ability to break off parts of foes in order to collect parts to build different sets of rare armor.

Unlike the first game that focused on lead protagonist, Warren, players will now also be able to create their own male or female character. And other new features such ‘Double-Duty’ trick weapons will allow players to transform their playstyle on the fly to suit each situation best.

With so little time passing since the last game, The Surge 2 doesn’t look dramatically different than the first game. However, the game’s pacing seems much faster and the art direction seems brighter and more exciting. Two features the previous game desperately needed with its slower paced combat that took place mostly inside drab industrial environments.

The Surge 2 E3 2018 001

One of the game’s new boss fights reminds us of Destiny’s Vex.

Having the ability to phase in and out of sight with glowing blue defensive shields and laser beams shooting out of their machine heads – many of the new enemies we saw in the demo we saw had a more mechanical look that instantly reminded us of the Vex from Bungie’s shooter, Destiny.

But like any good Souls-like, The Surge 2’s enemy encounters are far more advanced with the goal of slowly breaking down bosses piece-by-piece. The Vex-looking, Goddess Helena boss, started out with a shield and laser beam attack, but by breaking the shield and destroying her head, the battle turned in the player’s favor and the attack patterns of the boss changed to compensate for her losses.

As huge fans of Souls-likes, The Surge was on our radar back in 2017, but like many gamers, we just couldn’t make time to play it from start to finish. However, based on this first look at gameplay of The Surge 2, we’ll certainly be jumping back in for the upcoming sequel’s 2019 launch on PC, PlayStation 4, and Xbox One.

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Paul Curtin http://nitruc.com/ <![CDATA[Hands-On Destiny 2’s Forsaken PvE and PvP at E3 2018]]> http://www.mediastinger.com/?p=65845 2018-06-20T16:04:16Z 2018-06-20T15:58:20Z At this year’s E3, Activision and Bungie revealed what’s in store for Year 2 of Destiny 2 with the upcoming ‘Forsaken’ expansion coming this Fall.

With gamers losing interest in the franchise, that at one point was the poster child for ushering in next-gen games, the acclaimed developer seems to finally be introducing some new and exciting features to their gameplay and storytelling.

Clearly trying to shake things up a bit with the new DLC, Bungie is already claiming the game’s most beloved and charismatic character, Cayde-6, will… spoiler warning… die. An announcement that fans have already begun mourning at E3.

We got to go hands-on with the mission in which Cayde dies, and while it was an enjoyable quest, it still didn’t feel drastically different than previous Destiny games — even with the death of a major character.

Destiny 2 E3 2018 001

A shrine fans built for Cayde-6 outside E3.

Now, without Cayde, we’re left wondering who will step up and help carry the story in future updates or games. If anything, the game needed more Nathan Fillion and his Nathan Drake-like attitude… killing him off seems like an odd choice. Then again, he’s basically a robot… so he’s not likely to stay dead very long.

Aside from the new story, the game’s most exciting new feature is the new multiplayer mode, Gambit, which merges PvP with PvE. In the new competitive mode, two teams of 4 players are separated on a map with the goal of slaying wave-after-wave of enemy NPCs. The faction of the NPCs is randomly selected at the start of each match, hence where the name ‘Gambit’ comes into play.

In our hands-on time with Gambit, we played against waves of the Cabal. Each time we slayed one of the computer-controlled foes, they dropped a Mote of Light which could be picked up and turned in. Turn enough motes in and bigger Cabal enemies called “blockers” would spawn on the enemy team’s side.

Destiny 2 E3 2018 001

Once banking enough motes a portal to the enemy’s side opens.

After collecting enough motes, a one-way portal opens on your side that allows one player from your team to warp into enemy territory and wreak havoc on them for 30 seconds. The best strategy seemed to be saving up your super until the portal opens and using it to wipe the other team – greatly slowing down their mote-collecting progress.

Once banking enough motes and filling your team’s meter, a Primeval final boss is spawned on your side. First team to slay their Primeval wins the round. A feat which wasn’t as easy as it sounds once the map starts filling up with giant Cabal and enemy invaders to grief you.

Mixing PvP with PvE is always a welcomed addition to multiplayer and its good to see Bungie trying something new. Gambit is certainly an exciting new mode; however, $40 for the new Forsaken expansion is a lot to ask from gamers who have likely already made up their minds about Destiny.

Killing off the game’s best character is certainly a good way to get gamers talking about Destiny 2 again, but it remains to be seen if the decision will pay off for Bungie. And while Forsaken looks fun, it’s still just more of the same that will likely only keep hardcore Destiny players around for months after it launches.

Destiny 2’s Forsaken DLC is set for release on September 4, 2018 for PC, PlayStation 4, and Xbox One.

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